Gears of War 3: More of the Same



I’ve just finished Gears of  War 3.  This was a long time coming.  Just like a few other video game series, GoW has become one of my favorites because of its innovative take on the third person shooter genre.  Along with this revolutionary duck and cover system, comes a stunningly intense story line, lush and grungy environments, loveable personalities that few developers are able to create in their characters, and an intense soundtrack. 

This time around, in GoW3, one would expect this conclusion to the trilogy to end with a bang.  It does, but more on that in a bit.  The format is the same.  Take cover, fight with [gun]fire [or frag grenade, flame thrower, or a wide variety of other weapons], advance, and watch a cut scene.  It is repetitive, and yet somehow I was driven to continue thanks, in part, to the intriguing story line.  Each cutscene serves as a reward to a job well done, revealing a little more about what exactly is going on in Sera, and then you’re thrust right back into the action. 

In this iteration of the Gears saga we get a better look into the backgrounds of some of our favorite side kicks [Expect to feel much more sympathy for Dom and Cole].  We also get to see more of the Queen of the Locust, who, somehow, has lost all of that stuff that was on her back in GoW2… 

The sound in this game is on par with the rest of the series.   There are a lot of new additions in terms of how the Gears are able to fight off their Locust [and Lambent] enemies, yet a lot of the sounds seems to be recycled from Gears 2 [including the music]. 

I’m not sure whether it is because we have reached the pinnacle of what game designers are able to achieve on the current platforms, but Gears of War 3 seems to “just” the next game after Gears 2.  One would think that in order to counterbalance the fact that we can only go so far with the development of the sound and visuals, a more engaging and interesting twist would have been added to the main campaign.  Perhaps I’ve just become jaded over the years, but as much as I love the Gears series, I can’t help but feel that there was no reason for the delay here.  Yes, it runs smoothly [the game is more fast paced than 2, but not as fast as 1], and yes the story is concluded, but it feels kind of rushed, especially at the end. 

Overall, I do see why it was awarded high marks.  It is a good game, but that’s just it. 

Now it’s time for multiplayer.  Anyway, that’s where all of the fun is!

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